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fmg and futa arent really my cup of tea so im excited to see when Pearl comes out on public and maybe some more similar characters down the line

Why cant i Download it?

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respect for the disclaimer

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Developer, I pray you, open your boosty page. I have no way to pay for patrion(

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Fun game, good mechanics. Really looking forward to see how this progresses. Also amazing how the art is AI generated, it's quite well done... the image variety is solid and they work together cohesively. If I were to guess, I'd have been absolutely sure the art was done by hand.

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Started out not expecting much, quickly grew to appreciate enemy variety, challenging card building with increasing difficulty, detail to distinct card visuals and even chibi progression, a story that does get involved with gameplay though fights. Engaging progression premise with lots of replayability in future (though most runs were needed for me to figure out which defensive cards fit better a drawing engine deck against later enemies).
 
I cannot stress enough the simplicity of most of the card descriptions and how fluid the card gameplay is. (some keywords like reflexes for example not very clear if it adds block before or after enemy attack until you try it.) 
 
Wouldn't mind couple more gameplay features (that don't disrupt fluidity of gameplay) but just expanding in the direction from what's already in place seems guaranteed to be fun.

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Working on it! And thanks a lot, that's the kind of comments that really give me motivation to make these kinds of games :D

Gave it a try and it was pretty fun.  Very much reminds me of the Buxom mod for Slay the Spire which is a really fun mod.  Expanding it out to other forms of growth is a good concept so I think you've got a solid project idea.  My current question would be have you considered making the growth mechanics happen during combat instead of reaching a level and then the growth happens?  The buxom mode had the growth happen during gameplay and personally I like that approach more but understand that may be a hard thing to implement, especially for muscle growth.


Also while I think the chibi's are cute is there any consideration of making the player character non-chibi?  For the enemies I think it's fine but for the main characters I feel being chibi will make it hard to truly make them grow in their respective ways.


Good work so far though, everything seems programmed well and you have a sound concept going.

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Buxom and MoA go in different directions. I initially wanted to make a game where growth happened during gameplay, but I really wanted the growth to be a long-term goal. The level up mechanic allows that, I can build a story around, it's something you have to work for, and I can expand the concept as big as I want, whereas growing during gameplay you would reach the limits pretty fast and it would be hard to enjoy the journey. Buxom being a mod of an existing roguelite had its limitations, and with MoA I just went towards another experience.

I do intend to iterate on the game and engine to make it sexier. I have a lot of ideas to improve on that point but it's gonna take more time to implement. Chibi will stay for pure the icon in combat but more is gonna get added around that to make the whole growth and horny more enjoyable.

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Awesome game. It feels pretty similar to other card games like this, but still distinct because of how the deck building works. I also like how the art on the cards matches how the character looks on the corresponding level. And the art in general looks really good. So what if it's AI.

I've only played Amber so far, but balancing seems pretty good and I haven't had any issues so far.

Good luck with development. I'll definitely check out new updates and the other characters.

I triggered it on easy mode, using a build that is discard-based. I'm not sure of the trigger conditions for this bug, it seems like some days it triggers and some days it doesn't. On the other hand, I started the game with an archive of a previous game (I previously hit level 2 but didn't beat the girl, meanwhile, my last playthrough didn't), and I'm not sure if the cause of the bug is due to this archive that shouldn't have been saved?

For some reason, there seems to be something wrong with Follow-Up's determination of gaining magic, and in some cases it doesn't give me 1 magic. Also, when you're clicking on the top right corner while you're on one of the second level, sometimes the girl's mapping won't be refreshed and it's still the same monster as before.

Thanks for the report. I just corrected the image refresh issue, it was due to an update from yesterday.
Checked Follow-up, but didn't notice any issue on that end though.

Is there a way to purchase the full version in Russia?

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are you a child?

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no i am 25 years old.

On the other hand, since the protagonist is only one person, it's always inevitable to lose blood when facing a large number of enemies, and combined with hand limitations and build limitations, there really isn't much of a strategy when fighting a large number of enemies a lot of the time. I think it would be a good idea to add a few more enemies to all matches, but at the same time, have different enemies attack at different frequencies (e.g. once a round or once every two rounds), and of course, it would enrich the experience to have the other main characters team up with you.

I have to say, it's quite frustrating that the game doesn't have in-game saves during battles. While I understand that most roguelite games lack mid-game saves, it's a pity that this game requires constant combat with little downtime to appreciate the protagonist's illustrations. I think it would be a great addition to include a town scene where players can interact with the protagonist during non-gameplay time, applying different effects based on the protagonist's level. On the other hand, I'm not sure if it's because I'm playing the free version, but the lack of progression outside of battles, coupled with the relatively long duration of each game session (especially considering the protagonist is a solo character with limited tactical variability), makes the early stages of the game feel incredibly repetitive. For instance, for a prolonged period, your deck building remains rudimentary, essentially revolving around choosing between defense and offense.

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It's not because your playing the free version, it's because it's an early build. I'm aware content is currently limited, and more content is gonna get added. That includes floors, scenes, events, items, cards, enemies... The game is basically in a proof of concept stage.

Also, the game does have ingame saves... Were you talking about ingame *scenes* maybe? If that's the case, they're absolutely planned. Just not for this first build.

bro seems to be new to rogue  like games

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While I don't mind a card game and am curious, I'd REALLY only be interested in the BE character. I'll drop a follow and wait for her to become free I suppose. Best of luck with the project!

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Nice game :)

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Really nice game, any thoughts about a gts character?

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Yes. Definitely up there on my list of characters to add, although I first want to add more to do with the existing cast.

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Nice one. The quality is exceptional for what i've seen just now

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Game reminds me of Slay the Spire, I like it.

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321 bytes seams odd is this a virus?

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It's just a readme.
The game is a webapp and you can access it through the link in description, no download needed, but I had to put a file to download for indexing purposes.