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Overview

Maze of Ambition is a roguelite using cards as its central combat system. Choose your character, and enter the maze to see how deep you can get. Every time you level up, not only your cards and abilities will get stronger, but your character's body will also get an upgrade. Every character has its own storyline, its own card pool as well as its own growth type.

Kindred - November 2025

Main additions in this latest update, for Patreon subscribers:

  • Pearl growth up to level 10 with a new story arc

For public users:

  • Maze power 2 for Beryl
  • Beryl growth up to level 10 with a new story arc
  • New companion system

For everyone

  • New image handling system, preventing images from being down

Maze Power 2 is unlocked by default for Pearl if you're loading a file with completed story. The way to unlock it from a new file is to beat stage 4 of Maze Power 1.

All balance hasn't been fine-tuned yet, for Pearl or other characters. While some balance changes have been issued in this update, they will mostly come in the form of patches in the following days aimed at improving pacing and tuning down frustrating or unbalanced elements.

Content

More content gets added for public members and patreon supporters every update.

  • Amber (FMG) - Up to lv 6 (lv 10 for Patreon supporters)Amber icon
  • Ruby (Futa) - Up to lv 6 (lv 10 for Patreon supporters)Ruby icon
  • Pearl (BE) - Up to lv 6 (lv 10 for Patreon supporters)Pearl icon
  • Beryl (GTS) - Up to lv 10Pearl icon


Access the game

The game runs on its own website, and there is no downloadable content apart from your own saves. I had to put a file to download for indexing purposes, but you don't need it.

Play directly online here: https://mazeofambition.com

Links

Support me on Patreon: Patreon

Join my Discord: Discord

Follow me on Twitter: Twitter

Disclaimer

I am a developper and game designer, and don't have the artistic abilities necessary to make all of my assets by hand. As such, I am using AI to create the graphical assets used ingame. Let me assure you that this is only improving the quality of my game, not the opposite. Without it, this game wouldn't exist to begin with.

Updated 11 days ago
StatusReleased
Rating
Rated 4.3 out of 5 stars
(89 total ratings)
AuthorNei
GenreCard Game, Visual Novel
Made withSublime Text
Tags2D, Adult, AI Generated, breast-expansion, fmg, futanari, giantess, growth
Average sessionAbout an hour
LanguagesEnglish
InputsMouse
LinksDiscord

Download

Download NowName your own price

Click download now to get access to the following files:

Maze of Ambition.zip 321 bytes

Development log

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Comments

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Viewing most recent comments 1 to 40 of 70 · Next page · Last page

Out of curiosity, how many levels do you plan for each girl to have?

I don't know for sure. I'll wrap things up when I feel like it, but multiple additionnal story arcs are planned for each.

I hope eventually, that you'll work alongside an artist to help make this game feel finished

(2 edits)

I wish, but this is not going to happen.
Card games have tons of images. Hiring artists to work on the project would reallistically run over $100.000, which is not realistic for me to spend.
Image generation is the only reason I can make the game at all. I'm trying to better myself to give it the polish it needs. I completely understand if this isn't your jam, but an indie doesn't have the same constraints as a major company.

(+2)

Just finished all the new beryl stuff on the site super fun personally I do feel like beryl is definitely on the stronger side of the 4 but the boss still did put up a great challenge and the companions were fun as well of figuring which one worked best with the playtime of the deck I know I've said this before in another message but once again Great Game

(1 edit) (+1)

Beryl is stronger at the moment for sure. More balance changes are coming to balance things out between characters, reduce frustrating moments and make sure all synergies are as equally viable. For instance quake is a bit too strong right now. Also thank you!

(+1)

Love the game! Solid gameplay and fun overall. Two questions: Is there a way to see the card arts change without having to go to traits and level up/down card level? Its really tedious because you have to refresh the page every time you go up. Second, is there any chance of getting a third growth sequence? I know they're legacy content, but the sequences are one of my favorite parts.

You can see card arts in the gallery. When zooming on one, you should have the option to select other ranks for that card (the button is hard to see rn). Also I want to work more on making the growth aspect feel good. The growth sequences were dropped when the level system changed to be more gradual, and I focused my work on adding more content and gameplay elements, but this is now a priority (although it'll not necessarily come in the same shape as legacy growth sequences exactly)

I never noticed the gallery option! Its also nice to hear about the growth content. I look forward to seeing it!

The Sunbriar cards extra effect doesn't trigger off of the thornsilk weaver relic. I don't use discord so I figured I'd just report it here.

(1 edit)

My only gripe is that there wasn’t any extra scenes after beating Maze pwr 2, I grinded the boss for 15 hours in endless attempts and then there was nothing no story conclusion no nothing

Right now, the game is aimed around you reaching the end of the story content, and the end of Maze 2 acts more like a bonus challenge for now. More balance changes should be coming soon, and content will keep getting added.

Deleted 32 days ago
(1 edit)

Hi,
Release costs 1 mana, the damage is computed after the card has been paid.
(yeah you can attack reanimating skeletons for now, doesn't do shit. Will be removed eventually but engine limitation for now)

Hey, do you plan on giving any of the story bosses a playable side story? Cuz some of them like the boss (pearl’s path) has a very cool workaholic ability amongst other bosses.

(+1)

Great game so far finished it with beryl and amber in the public version can't wait for the next update for more levels once again can't say enough how great of a game this is

Thank you so much! <3
Glad you enjoyed it, next update is the next Pearl arc for subs but more public content coming soon!

(+2)

can you give us an update so like we can fight story bosses after defeating them for the first time like a boss raid? You can make it have lower rewards than the original fight, I don’t mind, I just want to fight them more than once.

(1 edit) (+1)

Yes gonna add that soon, it's been a requested feature.

If I start the game today, and a new update arrives, will I have to start all over again to enjoy it or will our saves sync with the updates?

(+1)

Save files use a custom format, I make sure they're compatible between versions!

suggestion, please add an upgrade to make some to the scalable artifacts upgradable, some just become useless once you hit the higher levels.

They do scale with maze power (supporter version as of now)

i may be misunderstanding something, but on this page it says pearl goes up to level 6 and doesnt say anything about patreon being required, yet in the game her max level is still 3. what's the deal with that?

(+1)

It's been a couple times I got the question now, gonna add a message to make it clear, but the level is capped by story progression. You should see a "duel" button in the main menu allowing you to go to a story fight; beat it to uncap your level.

When will the ruby update release for free to play?

Pls soon I've been waiting so long

Why do all images show content not available in your region

Assuming you're in the UK, a recent regulation change made the image host I was using not available in that region. Working on fixing the issue.

(+3)

F*ck the government 

(1 edit) (+1)

when is beryl level ten be releasing on the public version?

(+1)

Is there a way to change the save file format? Game is great but a grind, and I wanted to cheat to speed things up

Agree

I saved my game, and the update seems to have invalidated my save data and make all my stuff level 1 again, depsite having Beryl and Ruby at level 

(1 edit)

I think Beryl it's a very SFW mode, if you would Stream It you shouldn't be banned at least you change the maze rank to lvl 2

Man i had a card called Recycle, what happened with It?


(1 edit) (+3)(-1)

Dude, add autopick items, theres times I accidently touch again "Next room button" and I Lost them because my device didn't load nothing and just throws me to Next room, make Next room button be instead a "pick all items" and then let's go 

(+2)

I can't wait for the New ch

(+2)

Hi Nei, first of all, i really love your game, i wait every update like a little event. And second, when the game will be finished (one day for sure) will you try to sell it on steam or on any "big" platform? Wich you the best.

Hi. I'm getting remuneration via Patreon support. Supporter content becomes free after a while. By that logic, after the game is finished, it'll then become free. I'll make a offline version for people to download (I should already be doing that for public versions). And thank you!

tips for the lumberjack boss

How do I increase Maze Power? It's stuck at level 1 for me, and I already beat the final boss (the stone dragon) a couple of times.


Or it isn't avaliable in this version yet?

(+1)

Yes, it's not available yet. An early-access update allowing to increase it comes out in a couple days for patreon subs

Nice. When will it be available in the public version?

(+1)

In a couple months. The other girls are going to get their early-access growth arcs as well. Then I want to make updates to add sexy and fetish content, including in the public version (those are general updates public from the start). After that I'm going to add more content, and the previous early-access content is going to become public.

(+1)

Good stuff. Honestly, I just keep coming back for the gameplay lol, finished all the upgrades a good while ago, can't wait for more difficult dungeons!

(+2)

yay, i defeated floor 4 boss! it was fun figuring out how to crack him

(1 edit) (+2)

I love this game! huge fan of deck builders and this one is loads of fun. 

(idk if my computer is just bugging or not but alot of the art for ruby is missing. not just the card art but also the level 2 ruby character.)

Not a huge fan of the use of the AI art but having a fun game is more important and I feel like you nailed that.

Nvm my computer was just buggin

(+1)

I am aware of some images being hard to load at times on some devices, this is a downside of an online game.
I have updates I want to finish but I want to optimize a few things

(+1)

I love this game so far and am excited to see where it goes! 


That being said, there are a few monsters that feel pretty overtuned in comparison to the rest of the roster. The nothisaur (I think that's how its spelled) makes me feel so helpless in the second phase with just how many poison hexes it puts in my deck. The red dragon simply deals way too much damage imo. Finally, the dragon golem resummoning its minions feels like too much.


Hopefully my criticism is constructive in the end. I do genuinely like this game and appreciate the time and care put into it. The mechanics and systems are overall well thought-out and engaging. 

Deleted 85 days ago

on second floor there is one enemy right before fountain Witch doctor or Witch shaman (i forgot name). i feel like she's stronger than boss of that floor, mostly it's debuff that deals 10 dmg for every attack and it can't be blocked by shield.

Every enemy has its strength and weaknesses, for this one, you neeed more block or non attack cards for these turns, then i can become way easie

(1 edit)

Man, Can we have a shop to spend the orbs we got every run? 

(1 edit)

Not sure I follow. Are you talking about Update 2? Progression and resources have been completely reworked since.

Wait what, it's all has been changed, I was referring to the coin where the blue crystal is now

Yes, unfortunately the whole progression system has been reworked so save files don't transfer over, but now you got meta-progression and better ways to spend those resources

Ok, thanks 

(+3)

As a Slay the Spire player. Damn i ended up playing this game more because of the same mechanics and such rather than the fetish stuff. Like i wasn't even mad there were few sequences, i actually enjoyed playing a bit and may keep going until i get all sequences. 


The AI art is a little of a bummer for me but still appreciate everything else.

(+1)

itch.io just delisted all adult games from search results. This means nearly all traffic for your games is gone. There have been people whose titles have been deleted altogether as well. Spread the word, this injustice must not stand!!!

(+2)

Thank you for the notice. I don't think this is injustice, they are doing what they can. I'm first going to focus on finishing update 4 for the current players, then I'm gonna see how I can improve traffic.

(+1)

Even more reason to not to let the little voices to only murmur(us). We must speak up and not let this be another "Pay for internet" fiasco again

(+1)

Credit to the original paste :PRINCESSZORG

Petitions below:

https://www.change.org/p/tell-mastercard-visa-activist-groups-stop-controlling-w...

https://action.aclu.org/petition/mastercard-sex-work-work-end-your-unjust-policy

(1 edit) (+2)

Who is the next character? Belly expansion, weight expansion, feet expansion, ass expansion, thighs expansion? 

(+2)

Great game. Some areas for QOL improvements.

1. Add logic to prevent double clicking the progress buttons and missing out on rewards screens.

2. Add logic to avoid double clicking the end turn button and missing an entire turn in combat. 

3. Cache some images locally on devices. Every instance of an image gets downloaded individually, Really rough on low bandwidth connections.

4. Preload major images like backgrounds and main character sprites.

No complaints about the game itself, it's genuinely fun.

(+1)

I'm gonna try to add that when I have time. The first 2 should be fine. I've been looking into better image management and implemented some things already but it's a bit tricky to do, I'm gonna look into it if I have time. I should also provide an offline version for the public version of the game at some point.

Tip for Pear (Public version)


For each level, you can explore 3 times, and then keep worshiping to level up


If you are in your max level, keep looking for card that fit the level you are in


for level 1 - the transform card is ideal to put more damage and block with low mana cost, try to find more card that can draw more. cub assult, fluffyball, chill out, and drift away is recommended. 


for level 2 - bonk is ideal to attack and weaken the enemy's attack, find some wash cycle and bottle of milk, you can draw the card with bascially no cost with this combination. Oh, a box of chocolate work too. In fact, I am wonder if reshape can turn empty box back to full chocolate again. be careful for enemy that deal several attack at one time.


for level 3, roil, milk flow, overflow is recommended. This is where you can put Pearls actual potential into use. Keep drawing the card, and make sure to empty your deck at the end. swirl is recommended. Look out for enemy that give you debuff if you attack them (this is why overflow with milk is a great duo in this level, plus overflow can deal damage to all enemies at once).

hey, can you add like someway for the player to reduce enemy power? Because the game get super weird for defensive base players like me where we both have inner demon and the power of both sides keeps being 200++ lagging the game the heck out.

(1 edit) (+1)

suggestion: can you make Amber 2 block and 2 power every level, an increase by one power every level is a spit in the player’s face, especially when the players reach floor 2 where 2 blocks and 2 power just doesn’t cut it, bonus minus points if the players are getting unlucky card rolls too, like the first floor just feels well balanced with the enemy being hard but not “I’ll spit in your face cuz the dev tells me to” level annoying but floor two is just unwinnable especially when they evolve tactics like that. Outside of that great game, love the effort!

(+1)

Just finished the Ruby route, very fun game, would recommend.

(+4)

Update is amazing. Love Beryl - she's super fun to play in addition to having my favorite type of growth. Keep up the great work! Hope to see more

(+1)

Beryl's first growth images aren't loading in my end...

yeah, this happened to me too

(+1)

You can tag the game with gts now cuz of beryl, hope we don't have to wait too long for you to drop that combat rework on free

Viewing most recent comments 1 to 40 of 70 · Next page · Last page